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Friday 8th March 2013

  1. Games: Anyone. Anywhere. Anytime. to

    Solo / Dual / Panel on Friday 8th March

    Raise your hand if you agree with any of these statements: - Gamers are primarily by young or teen boys. - Games are usually played alone in the home on ...

    At Palmer Event Center, Room 4-5 (map)

  2. Games R Art to

    Solo / Dual / Panel on Friday 8th March

    Linear narratives and static written words no longer dominate communication. New forms of communication are fundamentally changing the way interactive media producers, including game developers, engage audiences. Success at communicating ...

    At Palmer Event Center, Room 4-5 (map)

Saturday 9th March 2013

  1. 200M Reasons to Launch Your App in China to

    Solo / Dual / Panel on Saturday 9th March

    Do app and mobile game developers from the West stand a chance in China? The country now leads the world in new iOS/Android phone activations, with a market forecast to ...

    At Palmer Event Center, Room 4-5 (map)

  2. Fundraising for Games: A Practical Discussion to

    Solo / Dual / Panel on Saturday 9th March

    Over the last 15 years, J Todd Coleman has been a successful entrepreneur and game developer, acting as the creative lead and product head of three large-scale MMOs (Shadowbane, Wizard101 ...

    At Palmer Event Center, Room 4-5 (map)

  3. Never Give Up, Never Surrender: Tips from the Pros to

    Solo / Dual / Panel on Saturday 9th March

    Representatives from some of the hottest independent game companies share the secrets of their success. Get an inside glimpse of starting small to making it big. Learn how they manage ...

    At Palmer Event Center, Room 4-5 (map)

  4. Indy Gaming: Why Publishers Must Evolve or Die to

    Solo / Dual / Panel on Saturday 9th March

    The video game business is currently undergoing an upheaval similar to the one that shook the movie business in the 1970s. Enabled by new technologies and new platforms, independently produced ...

    At Palmer Event Center, Room 4-5 (map)

Sunday 10th March 2013

  1. Designing Games for Realism: What's Real Enough? to

    Solo / Dual / Panel on Sunday 10th March

    While the game industry regards realism as a key characteristic of AAA games, research suggests we may be wasting our money. Perceived realism is far more important, varying on dimensions ...

    At Palmer Event Center, Room 4-5 (map)

  2. How to Start a Game Company Incubator in a School to

    Solo / Dual / Panel on Sunday 10th March

    This panel will present an incubator program that helped high school students start game companies and prepare for careers in the game industry. During the summer of 2012, twenty Pflugerville ...

    At Palmer Event Center, Room 4-5 (map)

  3. Taking Social Games from Pink to Blue to

    Solo / Dual / Panel on Sunday 10th March

    Approximately 55% of women are playing social games online, but what about the men? The social games genre has typically been geared towards the female player, but a new era ...

    At Palmer Event Center, Room 4-5 (map)

  4. Zombies, Run! Transforming Fitness, Games & Story to

    Solo / Dual / Panel on Sunday 10th March

    Everyone wants to be fitter. The trouble is making yourself exercise. Some systems use 'gamification' to turn exercise into points, and set targets and 'win' conditions. Zombies, Run! takes a ...

    At Palmer Event Center, Room 4-5 (map)